![]() ![]() When the region is almost 100% compliant I go 1 cavalry. When the region is just occupied, I go 10 cavalry. I usually make cavalry regiments, as they have the best suppression, with military police and mechanized cars for a bit of armor to avoid too much manpower damage.ĭepending on the level of ressitance I have divisions of: When the score is above 1.00 it means the garrison division is weaker than the insurgency, you take manpower damage and the ressistance is growing. When the score is below 1.00 it means the garrison division is stronger than the insurgency and the ressistance is kept in check. It can be 0.15 which is great or 1.80 which is terribly. The score revolves around 1.00 for each region. The math, like many things in Hearts of Iron 4, seems to be not simple enough to understand intuitively while playing.Īs far as I understand, and I could be wrong.Įach occupied region has a score, I don't know exactly what it is so I will call it score.
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